Cilantro _
I think something is up with the most recent update. It will work very momentarily and then it doesn't. Other recent replies seem to suggest this is more of an audiofetch issue than a local gym issue. I go between loving and hating audiofetch. I just wish their platform was more consistently stable and their updates were more thoroughly tested.
1 person found this review helpful
A Google user
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It works mostly, but it needs an interface to explain things such as disabling Bluetooth to performance. Selecting broadcast channels from a list, pausing, and perhaps added channel information for participating clients on site would bring a better look and feel. The gui feels like it was a high school project. Disable Bluetooth and your performance issues will subside... the underlying backend is definitely done well by a company with experience. They just need a gui, channels, feedback module, ability to save locations where applicable, playback controls (limited multicast), and better FAQ/troubleshooting. What is preventing the success of this app is the interaction model and the ability to bypass common issues easily such as prompting to disable Bluetooth. (If buffering occurs frequently in a threshold within a time period and Bluetooth is enabled, prompt user to disable Bluetooth) Two thousand dollars to the right developer will give them the non-bloated front end they desperately need.
22 people found this review helpful
A Google user
My gym started using AudioFetch a few months ago and I haven't had a single day that it works on the first try. It might play the wrong channel, not play at all, be stuck on one channel, not let me switch channels or a mix of all of those. It's very frustrating. I'll be on the treadmill standing for 5+ minutes trying to get sound. Often I'll just give up and listen to my music instead. I wouldn't recommend.
55 people found this review helpful