Sisale is a calm logic puzzle played on a honeycomb of hexagonal cells.
Tap a cell and it flips, together with all six of its neighbours. Sealed becomes open, open becomes sealed. A frame is complete when no open cell is left anywhere on it.
That single rule hides two surprises. Tapping a cell twice is the same as never touching it, and the order of your taps makes no difference at all. So the real question is never "in what order?" but "which cells belong in the answer?"
PAR YOU CAN TRUST
Every frame has an exact minimum number of taps, and that minimum is the par shown in the game: calculated, not estimated. Hit par exactly to earn three stars.
TWENTY FRAMES
From a small sixteen-cell nursery to a fifty-two-cell winter cluster. Later frames bring missing cells along the rim and cells sealed with propolis that can never be tapped directly, so you have to flip them through their neighbours.
A LIMITED SMOKER
Every tap costs a puff of smoke, and the smoker holds only so many. Run it dry with a cell still open and the frame is lost, so think before you tap.
FOUR TOOLS
• Waggle: points to a cell that every shortest solution uses, and tells you honestly when nothing is forced yet.
• Retrace: undoes your last tap and returns the puff.
• Settle: plays one correct cell of the answer for you.
• Bellows: gives you back a puff when you are one short.
PROGRESS THAT STAYS
Earn drams as you play and spend them at the supply bench: four permanent upgrade tracks with three tiers each. Collect eight ribbons, claim a daily reward that grows with your streak, and look back at your last twenty frames in the journal.
PLAY AT YOUR OWN PACE
No timers, no lives, no energy meter. Put the puzzle down and pick it up whenever you like.
ACCESSIBILITY
• An optional mark on every sealed cell, so sealed and open can be told apart without colour
• A highlight ring that shows the six neighbours before you commit to a tap
• Reduced flash mode
• A warning before your last puff
Download Sisale and find the shortest way to seal the comb.
One tap flips seven cells. Seal the honeycomb in the fewest moves possible.