Cyril DAMAMME
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Innovative concept, with only one downside: no sense of progress (level 100 is as difficult as the 99 other ones). Maybe add: * More upgrades besides double length/speed (triple length? trajectory different from circle/ellipse? inverse rotation?) * Dead-ends 😈 * Shortcuts (hidden teleports?) * Blocks that disappear when leaving them (no turn back) * Challenges/achievements (“level X in Y moves max” (NOT “in Z seconds max”, time limit is too stressful), “level X without double length upgrade”)
thanks :) that is not bug. having to move blindly off-screen is level difficulty.