Win Lexicon starts simple and then asks you to think one piece ahead.
Along the bottom of the board is a row of pieces in size order. One falls from above, you slide a finger along the bottom strip until the pointer marks the gap that keeps the row sorted, and lifting your finger settles it in. Each landing scores and lengthens the row. A wrong gap, or a piece that reaches the floor, takes a try.
From the middle of the run there are two pieces in the air at once, released a fixed stretch apart. Raising your finger always answers the lower one. Deal with it promptly and the piece behind it still has most of its fall left; dither and it arrives with the clock already running.
That stretch is never shorter than a third of a full fall, so the piece you inherit always has room to be read. And since no two pieces share a value, the correct gap is never in doubt: it sits between the largest piece smaller than yours and the smallest piece larger. Your pick is marked before you commit to it, and a finger lifted away from the strip costs nothing at all.
Later levels lengthen the starting row, speed up the drop, and finally hide size altogether, marking value by shade against a scale at the top of the board.
Features:
- Slide to a gap, lift, and the row takes the piece
- Two pieces in the air on later levels
- The lower piece is always the one you answer
- One correct gap per drop, decided by the row
- Wrong gaps and floor landings cost tries
- No ads to sit through, nothing to buy, offline
Win Lexicon: two in the air, sort the lower.