Vega Stars Aussie gives you a free hand and one hard rule.
Tapping a crate that cannot take the load in front of you does nothing at all. The crate flashes, the belt holds still, the load stays where it is and no try is spent. You are free to poke at every crate on the board before committing, and the game will not charge you for it.
The rule that does bite is the jam. When the current load fits in no crate anywhere, a try goes and the bay is cleared: every part-filled crate returns to empty and whatever was inside it is gone. The belt does not wind back. Crates already sealed stay on the count.
Sealing is exact. A crate leaves only when the loads inside it add up to the capacity to the unit, so the question is never whether a load fits but which gap it should be spent on.
Boards hold three to five crates of equal size, quotas run four to ten, and the clock allows seventy to ninety-five seconds. Levels one to four give three tries, five to eight give two, the last two give one.
Features:
- Tapping a crate with no room for the load costs nothing
- A crate ships only when it is filled to the unit
- A load with nowhere to go clears the bay and costs a try
- Clearing the board by hand costs a try as well
- Ten levels, with crates growing fewer as they grow larger
- Best score stored for each level separately
- Offline, no accounts, no purchases
Vega Stars Aussie: stow each load where it fits.