Win Synapse asks one question every round: where does this shape split into equal halves?
You get a figure and a finger. Swiping draws a straight line across the board, and that line divides the figure in two. Release and the game measures both pieces and prints the split, so you learn immediately how far your eye was off.
What makes the shapes awkward is the notches. From the middle levels onward vertices are pressed inward, so an arm of the figure can look broad while carrying very little area. Reading a dented outline is a different skill from reading a neat block, and the game leans on it deliberately.
Every figure is built from a seed, so the sequence is the same for every player, and every figure is checked before you see it: the game solves for the line that halves it exactly and keeps that solution well inside the scoring margin. A level can always be cleared by seeing correctly, never by guessing lucky.
Progress adds vertices, deepens the notches, and squeezes the margin. From the sixth outline the angle of the cut is handed to you and drawn on the board, leaving only its position in your hands.
Features:
- Straight swipe cuts the figure in two
- Concave outlines with pressed-in corners
- Exact areas reported after every cut
- Tighter margin and more vertices each level
- Angle of the cut given on later outlines
- No ads to sit through, nothing to buy, offline
Win Synapse: halve shapes with notched edges.