Win Syntax is built around a cutoff.
A runner crosses a lane toward a gap that is closing. You say whether it clears. The thing that makes this a judgement and not a flinch is the window bar: it drains while the runner travels, and once it hits zero the buttons stop working. The runner still has most of the lane left at that point. You watch it finish knowing your answer is already filed.
That cutoff creeps earlier as you climb. At the start you have three quarters of the lane to think. By the tenth level you have under half, with a faster runner and a slimmer margin between arrival and closing.
Everything needed is visible while the window is open: the gap and how fast it is narrowing, the runner's position and its pace, drawn as a trail that stretches when it speeds up. From the seventh level runners accelerate, so a pace that looks short early turns out to be enough.
A right call scores. A wrong call, or a silent round, takes one of your tries. Clears and non-clears are evenly matched across a level, so there is nothing to be gained by picking a favourite button.
Features:
- A draining window decides when calls stop counting
- The cutoff arrives earlier on every level
- Trail length shows pace, and growth shows acceleration
- Silence costs the same as a wrong call
- Ten levels, clears and misses evenly split
- No ads to sit through, nothing to buy, offline
Win Syntax: lock in the call before cutoff.