Win Maze Cloud is a dodger built around a simple inversion — everything that falls is a hazard, and only one object is worth touching. The setting is a windowsill in daylight — pale frame, dark wooden sill, a city skyline outside and a dark room behind — while objects rain down from the floors overhead.
🎮 HOW TO PLAY
Move the cat one spot at a time by swiping, or by tapping whichever half of the screen you want to go to. There are three spots along the sill and the cat steps between neighbours only, never jumping across. The four falling objects — terracotta flowerpot in flower, blue-banded porcelain vase, football and basketball — appear with equal probability, a quarter each. Contact with any of them costs one heart out of five, and there is no way to heal. The single object worth reaching for is the 1x token — a white disc inside a bright green ring.
⚡ GAME MECHANICS
Base fall speed is 620 pixels per second; every six seconds the multiplier ticks up by 0.1, capping at 3.0, which is 1860 pixels per second. Grabbing a 1x token resets the multiplier to 1.0 on the spot, which is the only way to calm the falling speed back down. Tokens arrive every four to seven seconds on an independent timer that ignores the difficulty entirely. Spawn density is a separate ramp that the token does not touch: objects start 1.8 seconds apart and close up to a permanent floor of half a second after about 78 seconds. Because hits are tested across the whole path travelled each frame, nothing slips through the cat at high speed.
📊 SCORING SYSTEM
The game keeps two separate tallies. WinScore, the headline number, simply adds one for every object you let past without contact. A second, quieter points total collects 10 for every second you survive, another 10 for each object dodged, and 50 for each 1x token taken. Getting hit costs a heart but never costs points.
📱 FEATURES AND STATS
A four-item menu offers Play, Statistic, About and Exit. While you play, WinScore sits top-left in yellow, the live multiplier top-right in red, five hearts run across the middle, and the row underneath tracks tokens taken and elapsed time. In the dark interior beneath the sill, two lines of help explain the controls and the purpose of the token. Run History lists your best score and total runs, then every attempt with its score, duration, token count and date. The end-of-run screen reports final score, seconds survived and tokens taken, and offers Play Again or Back to Menu. History is kept locally; the game never sends anything anywhere.
Swipe-or-tap lane control. Portrait only. Completely offline — no sign-in, no network needed.
Slide a cat between three windowsill spots to dodge everything falling past.