Restore a lantern village one careful path at a time.
Link three or more matching wisps along a continuous route across a compact 6×6 board. Merge them into brighter forms, then guide a tier-three wisp beside the tower to restore one of its six lights.
Plan around one-way light gates and a moving wind barrier. Paths beside the barrier wear down its layers, changing the available routes. When the glowing rectangular Resonance Frame surrounds a useful group, tap it to merge the largest connected set it can reach. Each successful weave shifts the frame to another area.
Every stage begins with 24 moves and 90 seconds. Use the one-time Firefly Guide to highlight a valid three-wisp route, or add 20 seconds with Warm Light. If a run fails, Afterglow can continue once with five extra moves and reposition a remaining wind barrier.
Complete six village stages, earn one to three stars, and improve your personal step records. After opening the next stage, take on a random village layout using the paths and obstacles you have learned. Stage progress and records stay on your device, and the core game works offline. Sound effects are off by default and play only after you enable them.
Match light wisps, weave through shifting barriers, and relight a village.