The heavens fell into disorder and the Worldtree withered. The five elemental energies scattered across five hidden realms and rose again as a tide of invaders. You are the last Treekeeper — raise a line of Wood, Fire, Earth, Metal, and Water towers and awaken the sleeping Worldtree, one stage at a time.
[ELEMENTAL COUNTERS — STRATEGIC PLACEMENT]
Wood feeds Fire, Fire feeds Earth, Earth feeds Metal, Metal feeds Water, Water feeds Wood — yet Water quenches Fire, Fire melts Metal, and so on. No tower stands alone. Read the elemental makeup of each wave, place with the cycle, stack generation for damage, and break armor with counters. That is the path to victory.
[FIVE REALMS — EACH WITH ITS NATURE]
Ember Valley, Witherwood, Coldspring, Keenmetal Peak, and Thickearth Plain — five ley-lines, each with its own affinity and threats. The same lineup on a new map is a whole new puzzle.
[TRAIT BUILDS — A FRESH START EACH RUN]
Draw traits and relics at the start of every run and assemble your build on the fly: crit, burn, slow-and-control, idle snowball, and more. Roguelike randomness means no two runs are ever the same.
[IDLE GROWTH — IT GROWS WHILE YOU'RE AWAY]
The Worldtree keeps drawing elemental energy after you log off. Offline rewards, ecological recovery, and a steadily evolving capital push your progress forward — log in to reap a full night of growth, then dive into the next run.
[A PURE EXPERIENCE]
Single-player and offline. No login, no in-app purchases, no energy timers. Step in and play.
Awaken the Worldtree. Restore the five elements. Treekeeper, it's time to set out.
Offline Five-Element tower defense, idle & roguelike. Awaken the Worldtree.