ShapeMatch is a vertical dodge-and-collect game. The player controls a circle at the bottom of the screen, moving left and right via touch to catch or avoid falling items. Five item types: HAZARD (instant death without Shield), CLUE (score and coins), SHIELD (blocks one hazard), MAGNET (attracts nearby items), and SLOW (decelerates all falling items). Lose a life when hit by a hazard with no shield active. The game features an upgrade system for Shield, Magnet, and Slow — each power-up has three upgradeable levels that extend its duration. A parallax star-field background adds depth, and the game tracks score, coins, and best records.