LoopBot is an educational game for learning to program from scratch, designed for secondary school students and anyone who wants to take their first steps in programming without writing code.
LEARN TO PROGRAM BY PLAYING
Guide a drone across a grid using simple commands. You assemble the complete program and run it all at once: you can't make corrections mid-run, so you have to plan before executing. This small challenge truly trains computational thinking.
THREE WORLDS, THREE PILLARS OF PROGRAMMING
- World 1 - Sequences: chain instructions in order. Learn that order matters.
- World 2 - Loops: discover why manual repetition is tedious and how a loop solves it in a single step. Even the challenge of nested loops.
- World 3 - Conditionals: the drone learns to make decisions on the fly. IF there's a coin, it picks it up; IF there's a door, it opens it. And it combines conditionals within loops to solve entire paths with a small block.
TRULY LEARN, DON'T JUST PLAY
In LoopBot, you can't win without applying the concept: the moment you understand it and the fun happen simultaneously. You score based on efficiency (how many commands you use), which encourages you to repeat levels looking for the most elegant solution, just like a good programmer thinks.
IDEAL FOR CLASSROOM AND HOME
- Block-based interface, similar to Scratch, easy to recognize.
- Works with touch (mobile and tablet) and with keyboard and mouse (classroom computers).
- Teaches concepts using their real names (sequences, loops, conditionals) so that what is learned is transferred to the classroom.
PERFECT FOR
- Secondary school students starting with programming.
- Technology, computer science, or robotics teachers looking for a classroom tool.
- Families who want their children to learn to program in a fun way.
PRIVACY
BucleBot does not collect any personal data. No registration, no advertising, no tracking. A safe learning space for children.
Sequences, loops, and conditionals: the three pillars of computational thinking, in the most natural way, through play. And with more worlds to come.
Learn to program by playing: sequences, loops, and conditionals. For secondary school.