There are 1,999 em dashes standing between you and zero.
Snark runs automatically. You control when to jump.
Tap briefly to hop over low obstacles. Hold longer for a full jump. Tap mid-air for one extra boost when you need it. Three inputs. Twenty levels. 1,999 em dashes.
That is the game.
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20 hand-crafted levels. Em dash pillars rise from the ground. Hoops float in the air with a gap you have to hit. Some obstacles block the ground completely and force a full jump. Ground gaps are the real danger — fall in and the run ends.
Each obstacle you clear cleanly reduces your count. Each one you collide with stays in your total, permanently. No resets. No second chances.
A perfect run through all 20 levels reaches exactly zero. This is called zeroemdashes. It has a Hall of Fame. The bar is high.
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HOW IT WORKS
Snark runs from left to right automatically. Your only job is jumping.
Tap briefly to hop — a small jump for low obstacles. Hold the screen for 120ms or longer to launch into a full jump. Tap again mid-air for one extra boost if you need more height.
Clear an obstacle cleanly: your count drops by its value. Collide with one: it breaks, but the damage stays in your total. Fall into a gap: the run ends and you retry the level.
Your permanent count is the sum of your best run on every level. You cannot reset it. The global leaderboard ranks everyone by their count, lowest first. If you want to climb, you have to play better.
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THE LEADERBOARD
The global leaderboard ranks players by count. Lower is better. Closer to zero is better. The player at rank one has cleared more em dashes than anyone else on the planet without taking unnecessary damage.
The leaderboard syncs when you are online. The game works fully offline. Your progress is never lost.
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THE HALL OF FAME
Reaching exactly zero requires a perfect run through all 20 levels across your entire career. Not a single avoidable collision. Total count: 0.
If you reach it, your name goes into the Hall of Fame. It stays there.
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YOUR IDENTITY
You play under your Google Play Games display name. One name. One permanent count. One Hall of Fame. The same identity carries across every game in the zeroemdashes series.
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WHAT IT LOOKS LIKE
Dark background. Gold glyphs. Space Mono font. No tutorial popups. No energy bars. No timers counted in coins. One number on screen: your count. Watching it fall is the point.
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WHY EM DASHES
They are the most overused piece of punctuation in the English language. They show up everywhere they do not belong. This game exists to address that.
zeroemdashes is a series. JUMP is the second entry. More games, same villain, different mechanics. Same goal: eliminate every last one of them.
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Free to play. No ads. No in-app purchases. Just you, a running dot, and 1,999 things that need to be jumped over.
Your count starts at 1,999 the moment you begin. The only direction it should go is down.
Jump over 1,999 em dashes. Your count is permanent. The leaderboard is ruthless.