A house is on fire, a village stands in the way of the lava, gems are locked in metal. You have a few flasks and one finger. Hold it over the sky and pour: every grain falls, flows and reacts on its own.
• A living world of falling sand: water puts out fire, lava turns water to steam and itself to stone, acid eats through metal and rock, seeds grow into vines where they get water, gunpowder blows up, oil floats and burns.
• 104 handmade levels in 13 chapters, from Water and fire to Alchemy.
• Twelve matters to pour: water, sand, seeds, acid, lava, oil, gunpowder, cement, foam, frost, gas and mercury.
• Find the way that spends the least: stars go to what is left in the flasks, and stars open the next chapters.
• Stuck? A hint plays the level before your eyes and shows where and what to pour.
• Pixel art in the spirit of the 32-bit consoles, with a sound of its own for every matter.
• No energy, no waiting between levels: play as long as you like.
• 16 languages.
Pour water, lava and acid into a living world of falling sand. Save the house!