Cannon Cove: Pirate Smash stitches "physics demolition" and "pinball"
into one loop.
Four steps, that's the whole game:
① At sea · Cannonballs → Coins
One finger: aim, fire. The cargo tower collapses by real physics,
and coins spill out with it.
Hit the pivot and you trigger a chain — more tower falls, more coins.
② Back in port · Coins → Materials
Coins have exactly one outlet: the pinboard.
Five balls per round. Balls fire from the cannon into the board —
whatever slot it lands in, that's your reward.
③ The Forge · Materials → Cannonballs
Melt materials into ammo for your next voyage.
④ The Gun Deck · Materials → A stronger next run
The same materials can buy you "more voyages" or "one stronger voyage."
That's the only long-term decision in the game.
—— Content ——
· 30 campaign levels across three stages: Normal / Elite / Boss
· Then an endless sea, with the scene rotating every 10 levels
· Six zone themes: Coral Sea, Storm Cape, Shipwreck Graveyard, Volcano Isle
· Six stack layouts, each demanding a different approach:
Stack (hit the base) · Bridge (drop one pillar) · Tower (hit the pivot)
Suspended (support first) · Sandwich (punch through) · Mirror (one side brings the other)
· Four interactive objects: Powder Keg (chain clear) · Maelstrom (bends your shot)
Ship's Wheel (odd rolling) · Sea Salt (fragile support)
· Nine cargo types, light and heavy — from powder jars and rum barrels
to reef blocks and a mass-3.0 anchor
—— Design principles ——
· No grind: at sea there's only aim-and-fire, nothing else
· No paywall wall: four core resources, all earned in-game
· No energy system: play as many rounds as you want
· Single-player only: no PvP, no leaderboard pressure
—— The one hard moment ——
When the cannonballs run dry:
take the loot, or take five more shots.
Free to download.
Topple towers for coins. Coins into the pinboard. Materials into ammo. Repeat.