Pyre Coronet is a short tempering game played under a floating crown.
One heat mark stays on a fixed bar. Each call tells you what the lava is doing.
Rising means the fire is climbing. Quench it.
Falling means the crown is cooling too far. Stoke it.
Wild means the ring is unsteady. Hold it.
A right call adds to the score and raises a combo. Stoke pushes the mark up, Quench pulls it down, and Hold leaves it where it is. Later waves ask for more right calls, and each call gives you less time.
A wrong call or a timeout spends one of three tries and resets the combo. Three mistakes end the run. Finishing all five waves tempers the crown.
The score is only a record of the run. Nothing in the game is cash, a prize, or a real-world reward.
Read lava call: Stoke, Hold, or Quench. Clear five waves before three mistakes.