シンプルRPG【改】

5+
Downloads
Content rating
Everyone
Screenshot image
Screenshot image
Screenshot image
Screenshot image
Screenshot image
Screenshot image
Screenshot image
Screenshot image
Screenshot image
Screenshot image
Screenshot image
Screenshot image
Screenshot image
Screenshot image
Screenshot image
Screenshot image
Screenshot image
Screenshot image
Screenshot image
Screenshot image
Screenshot image
Screenshot image
Screenshot image
Screenshot image

About this game

It is a balance adjustment + alpha version of the original simple RPG (higher difficulty).
More survival tension with the original simple RPG!

Aim for the highest level! (secret ^^;)
Isn't it interesting that it's simple?

[Keep fighting]
[Fight in the dungeon (2D)]
[Fight in the dungeon (2D 5x5)]
[Fight in the dungeon (2D 3x3)]
[Fight in the dungeon (3D)]

You can enjoy 5 types of RPG.
Go ahead and kill some time ^^

*You can continue even if you reach the highest level.

[Selection screen]

"Select the following."

[Fight earnestly]
[Fight in the dungeon (2D)]
[Fight in the dungeon (2D 5x5)]
[Fight in the dungeon (2D 3x3)]
[Fight in the dungeon (3D)]

[Menu screen]

・ "Fight" ("Go to the dungeon" except for [Fight intently])

"Battle screen" will be displayed.
   For the first time, enter a name to create a character.

*Create one character for each of the five types on the "selection screen".

·"setting"

You can set the image for screen display.
   You can set "wall", "passage (ceiling)", "self" (two types), and "exit".
   Only one copy can be set.
   Use "Change" to select and set an image from the device's storage, etc., and "Delete" to delete the set image.

   *Cannot be set with [Keep fighting].
*You cannot set "self" in [Fight in a dungeon (3D)].
*The image size is automatically adjusted as much as possible.
*bmp, gif, jpeg(jpg), png are available.
*If you set the image, the processing performance will decrease in the following two.
(The processing performance depends on the performance of the terminal.)

[Fight in the dungeon (2D)]: Initial screen display
                     about 3 seconds at Lv5)

[Fight in the dungeon (3D)]: Screen display every time you move one step
(If complicated images are set for all, it takes about 5 seconds for each step)

・"Redo"

   The character will be deleted and the character will be restarted from the initial state (level 1).

[Battle screen]

[Keep fighting]

Only the battle will continue until you die (your "physical strength" becomes ZERO).

There are only two commands, "fight" and "escape".

"Fight" fights the enemy.
"Both you and the enemy will get critical hits and fumbles."
"Critical hits increase damage, and fumbles fail to attack or evade."

"Experience points" can be obtained by defeating enemies.
When you accumulate a certain amount of experience points, you will level up, and each status will increase by 6 to 10 in physical strength, and by 1 to 5 in others.
When you level up, your "physical strength" will recover and your experience points will be ZERO.

"Physical strength" will not recover even if you defeat the enemy.

"Enemy strength changes every time."
"Experience points and enemy strength will change according to your strength."

When you die, your experience points will be halved and you will return to the "menu screen".

If you succeed in "escape", you will return to the "menu screen".
"Failing to "escape" will result in a battle."

"Magic" consumes intelligence to recover physical strength.
"I will always attack second."
"Even if your intelligence is insufficient, you can still select it, but your physical strength will not recover."

"Your character information will be saved when you level up and successfully escape."

Your character and "enemy" information is displayed at the top.
You can set the "enemy" name by tapping "enemy".

"The battle status is displayed at the bottom."
Older information is displayed at the bottom, and the latest information is displayed at the top.

[Fight in the dungeon (2D)]

"Aim for the exit in the dungeon."
"When you move through the dungeon and encounter an enemy, you will enter a battle."

The entire dungeon will be displayed in the center of the screen.
"Gray is the wall, white is the passage."
Tap "↑", "↓", "←", "→" on the left side of the dungeon to operate yourself (green) and aim for the exit (red).

"The dungeon changes each time, but the size is the same."

"When you move through the dungeon and encounter an enemy, you will enter a battle."
"Combat is the same as "fighting earnestly"."

However, defeating an enemy restores "physical strength".
Also, even if you successfully "escape", you will not return to the "menu screen" and will remain in the dungeon.

When you die or when you reach the exit, you will return to the "menu screen".
"Your character information will be saved when you die or when you reach the exit."

*If an image is set in "Settings" on the [Menu Screen], that image will be displayed.
  If "myself 2" is set, "myself 1" and "myself 2" are displayed alternately for each step.

[Fight in the dungeon (2D 5x5)]

This is the same as [Fight in a dungeon (2D)], except that a 5x5 dungeon centered around you will be displayed on the screen.

*The size of the dungeon is the same as [Fight in the dungeon (2D)].

[Fight in the dungeon (2D 3x3)]

This is the same as [Fight in a dungeon (2D)], except that a dungeon with 3 squares centered around you will be displayed on the screen.

*The size of the dungeon is the same as [Fight in the dungeon (2D)].

[Fight in the dungeon (3D)]

Except for the following, it is the same as [Fight in a dungeon (2D)].

"The dungeon will be displayed in 3D."
The three squares in front of you will be displayed in the center of the screen.

"Gray" (three colors) is the wall, and "white" is the passage and ceiling.
(If the image is set, the farther the image, the lighter the image.)

 Tap "←" and "→" to rotate and tap "↑" to advance.
(If there is a passage on either the left or right side of your current position, or both, an arrow will appear in the direction of the passage.)

 One cell is displayed in two columns.
If the wall blocks (■) are not displayed continuously and the top and bottom of the wall in front are not displayed, you can turn in that direction.
"If the farthest part is black, the passage continues." (White if "wall" and "floor (ceiling)" images are set)
"If it's the same color as the wall, it's up to the dead end."
"The goal wall is displayed in red."

*If an image is set in "Settings" on the [Menu Screen], that image will be displayed.
 
Updated on
Aug 24, 2023

Data safety

Safety starts with understanding how developers collect and share your data. Data privacy and security practices may vary based on your use, region, and age. The developer provided this information and may update it over time.
No data shared with third parties
Learn more about how developers declare sharing
No data collected
Learn more about how developers declare collection

What's new

【2023/8/24】
ポリシー対応

【2023/7/17】
初版

App support

Phone number
+81312345678
About the developer
data0
datazerozerozero@gmail.com
葛西 江戸川区, 東京都 1340000 Japan
undefined

More by data00