CaperGrid is a heist puzzle and thief game for people who like to think before they act. Place arrows on the grid, send your crew along the route you planned, grab the loot and get everyone out through an exit. Cameras watch their cones, cops guard their zones, and somewhere behind them the vault room is waiting. Every run starts with a plan, not with fast fingers.
HOW A HEIST WORKS
- Plan first, then let the run play out. There is no clock while you build and no reflex test.
- Arrows decide where your crew turns. One wrong arrow and the route walks straight into a camera.
- Cash targets, crew bonuses and multiple exits decide how clean a heist is.
- Each new rule appears once in a short heist, right where you need it, before it is combined with others.
YOUR FIRST HEIST
You do not read a manual, you play. The first heist runs right on the board: tap the glowing cell, place one arrow, press the glowing button and watch the crew follow your path. After that you are ready for the first real heist.
STARS FOR EVERY HEIST
Every heist earns up to three stars: one for pulling it off, one for a clean run with no alarm and nobody caught, one for taking all the loot with no more tools than the board's par. Replay a heist to collect all three and see how much cleaner your plan can get.
WHAT WENT WRONG?
After each run a result screen shows what happened and where: a wall, a cop zone, a camera cone or too many runners at once. Change one arrow, run it again and compare. Failing is part of the plan.
THE CAMPAIGN
Named heists across three acts, from the back entrance to the big job. Every heist introduces one new idea: the first turn, the camera cone, the cop zone, the fork, the split. The rules are taught on the board itself, not in a wall of text. Act 1 has 15 heists, Acts 2 and 3 add 12 more each. Every campaign heist is built by hand and checked as solvable.
MORE CHALLENGES
Six remixes revisit familiar heists. Four levels with their own rules: Relaxed, Normal, Tricky, Master. Tricky and Master are part of Complete. After the Act 3 finale the Raid opens: heist after heist on Tricky with a tight tool reserve. Every tool over par costs reserve, a heist under par earns it back. It ends at the first failed heist, and your best streak is kept. Stars unlock new crew colors. The daily heist comes without purchase: a fresh goal every day, plus a streak with a freeze every 7th day.
WHY PLANNERS LIKE IT
- A logic puzzle with a story: you are the mastermind behind the crew.
- A strategy game in small bites: one heist takes a few minutes, a whole act an evening.
- A route puzzle where every arrow counts and every camera cone has to be planned around.
- Clear goals on every board: reach an exit, hit the cash target, collect the crew bonuses.
- Calm design, clear symbols and no pressure while you think.
- Available in English, German, French, Spanish, Italian and Brazilian Portuguese.
WHO IS IT FOR?
Anyone who enjoys brain teasers, logic puzzles and tactical planning more than shooting or racing. If you like stealth games for the planning part, path and arrow puzzles for the clean rules, or heist movies for the moment the plan comes together, CaperGrid gives you that moment on every board.
INCLUDED WITHOUT PURCHASE
Act 1 with 15 heists, the first heist on the board, and the daily heist with its streak. The daily heist opens right after the first heist, for everyone.
CAPERGRID COMPLETE
One purchase, no subscription. Complete opens Acts 2 and 3 (24 more heists), the six remixes, the Tricky and Master levels and the Raid. The daily heist and streak need no purchase.
No ads. No subscription. No energy system. No waiting timers.
Plan the route, outsmart the cameras and watch your crew pull it off. Start with Act 1 and see if your plan holds.
Thief puzzle game: plan the route, grab the loot, get the crew out.