A boy has to go to school. Sounds simple. But between him and the classroom lie grasslands, deserts, caves, ice worlds, and a volcano – and in each world, a boss awaits.
GAMEPLAY
The character moves automatically. You only control the jump: a short tap for a hop, a long hold for a full jump, and a double tap for a double jump. Holding the button makes you crouch – and you'll fall faster in mid-air.
FIVE WORLDS, FIVE BOSSES
Slime King, Scorpion Queen, Stone Golem, Ice Yeti, and finally, the Fire Dragon. Each boss has its own arsenal: volleys, ground storms, jump attacks, and projectile rain. They're only vulnerable when they come down low – then a dive is the way to go.
SUPERPAKES
Collect diamonds, and the boy will grow wings and flutter as often as you like. If you find a fireball along the way, you can fire it for a short time: enemies disappear, boss projectiles explode in mid-air. The music changes while a power is active.
FAIRLY DESIGNED
Two checkpoints per world ensure that one mistake never costs you an entire run. The course is designed so that every jump is physically possible and you never have to jump and duck simultaneously. If you die, you restart at the last flag – with the score saved there.
FOR A QUICK DRAW
No account, no registration, no online requirement. Your progress remains on your device. Music, sound effects, camera shake, and vibration can be individually disabled.
Have fun on the world's longest walk to school!
First hour at eight. In between: five worlds, five bosses, one fire dragon.