Your finger is the wind.
Swipe past your boat and the water ripples: that is where the wind starts, and your sail catches it. You do not steer with a button. You steer by choosing where to put the wind. Round the numbered rings in order and find the fastest line between the islands.
At the purple rings, time stops. You draw your wind ahead of you and see exactly where you will end up, and that line never lies. When it looks right, let go.
FOUR CHAPTERS, FORTY LEVELS
• The flat sea: from your first sail to the master's trial
• The high sea: water walls, driving rain, lighthouses, and springs that launch you into the air
• The ice sea: floes, thin ice, and sailing under the moon and the northern lights
• The chasm: the sea ends. Jump it, or fall
DEAD CALM · EIGHTEEN PUZZLES
No wind here. Only inside the purple ring does time stand still: you place the boat, aim the bow, draw your gusts and launch. One throw, sometimes two, exactly enough. With star times the maker sailed himself.
A DIFFERENT SEA EVERY DAY
• Daily course: everyone sails today's course. Keep your streak and share your time with a friend. A missed day can still be sailed one day late
• Clock race: the clock runs down, every ring gives time back. How far do you get?
• Open sea: no clock, no goal, just sailing. The sea keeps your own hours: dusk with mist, moonlight, and the odd lighthouse
• The last sea: the sea falls away behind you; stay ahead of it
AND MORE
• Race your own shadow and chase stars, records and the hidden author time
• Sail freely on the overworld map: you pick your next level by sailing to it
• A ship's log keeps the count: stars, rings, days in a row, and every metre you have ever sailed
• Relax mode: no clock, no stars, no judgement, just sailing
• A Support button for anyone who wants to thank the maker. It unlocks nothing
• No ads, no account, no internet needed to sail
Half-minute races, in a sea you will come back to.
You are the wind: guide a little sailboat across an island sea. No ads.