Magical Duelling Club

Content rating
Teen
5+
Downloads
Content rating
Teen
Violence
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About this game

Draw the sign - cast the spell. In Magical Duelling Club you don't pick spells from a menu: every cast is a sigil you draw with your finger, live, mid-duel. A clean stroke lands a clean hit. A shaky hand makes the spell sputter.

Alaric taught himself magic. No mentor, no textbook - knowledge comes in scraps: pages torn from other mages' grimoires, frescoes on arena walls, careless hints his opponents let slip. Every spell you draw correctly for the first time writes itself into your Spellbook, stroke by stroke.

WHAT'S INSIDE
- 24 spells across six elements - fire, ice, storm, earth, nature, arcane: attacks, shields, heals and counterspells
- On-device handwriting recognition: a neural network reads your strokes instantly, fully offline
- "Self-Taught Path" campaign: 7 named rivals with distinct fighting styles - from Garth the Stonecutter to Magister Vorrax
- Counterspells: when an enemy telegraphs a heavy cast, draw the counter in time to break it
- Discoveries: gather fragments, catch your rivals' slips, turn guesses into new sigils
- Equipment: 45 items across 9 slots - from patched gloves to the legendary Phoenix Heart
- Shop & Sparks: win duels, earn currency, build your own loadout
- Honest magic: on a miscast the game shows exactly where your hand slipped - and what the sign should look like

No internet required. No ads. No in-app purchases - everything is earned in game.

Join the Club. Draw. Cast. Win.
Draw sigils with your finger to cast spells. Offline mage duels.
Updated on
Sep 30, 2026
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  • No data shared with third parties
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What’s new

• Improved balance across the campaign, dungeons and raids
• Performance optimization: smoother battles, less heat and battery drain
• Full English localization
• Bug fixes: progress saving, pause and Back button, portrait orientation lock