The handheld brick game console.
The one with the green screen and the plastic D-pad.
One dot matrix — eleven columns by twenty rows — and everything is drawn on it: the games, the score panel, even the settings.
TWELVE GAMES
• Tetromino & Pentamino — falling pieces, four cells and five
• Tank & Tank duel — hold the base, or fight over it
• Race & Race: curves — a straight road, then one that bends
• Snake — ten cells a second at the top of the dial
• Arkanoid — bat, ball, and a wall that gets quicker
• Stack shot & Wall shot — two games from one cannon
• Match — shapes to pair before the wave lands
• Frog — across the river, one hop at a time
NINE CASES
Moulded plastic and printed decals, three of them covered edge to edge in stickers. The glass follows your phone's light and dark setting, and the case goes with it.
THE DIALS
• SPEED and LEVEL, one to ten — set before a run, the way the hardware did
• Five dot styles to draw the grid with
• Sound on every move, or silence if you'd rather
• Every game gets faster as you go, and you can switch that off too
NO ACCOUNTS, NO INTERNET
Your phone keeps the scores. The app uploads nothing, syncs nothing, and the whole device works in flight mode.
The brick game, back in your pocket. Twelve classics on one dot matrix.