Guide the light along the fragile path.
The amber ball rolls through the mosaic garden toward the sunlit gate. Each square
holds exactly as many steps as it has written on it: "1" goes out immediately, "2"
allows you to enter twice. A completed path closes behind you—forever.
The goal isn't to reach the exit. The goal is to extinguish the entire garden
and avoid being stuck on the last step.
A STEP-BY-STEP PUZZLE WITHOUT RANDOMNESS
There's no dice, no life timer, no luck. There's a board that you see
in its entirety, and the consequences of each move are clear in advance. The level is either solved,
or not yet understood.
Each level is tested by the program before it's given to you: the solution
exists, it's found through exhaustive search, and it has exactly one meaning. You'll
never run into a board that's simply unpassable.
160 LEVELS, EIGHT GARDENS
The morning courtyard teaches you how to walk. The Light Garden adds light seeds. Terraces yield a
solar button and a drawbridge. Further on are one-way paths, paired
portals, warm keys, rotating petals, and gates of order.
New mechanics appear alone and initially explain themselves at a simple level.
Once mastered, they stay with you and begin to appear in combinations.
FOR ONE-HANDED, FIVE MINUTES
A game lasts from one to five minutes. Swipe, touch, and the on-screen D-pad
work simultaneously—no need to choose, and the D-pad can be removed. Controls
are mirrored for left-handed play. You can play offline: no registration
or account required. There's only one ad—at launch, never mid-turn.
IF STUCK
The hint opens in steps and doesn't solve the problem for you. First, it names the
directions that lead to the solution. Then it highlights a safe path. Only the
last step shows the entire route—and even then, with a separate button.
Undoing a move returns the board, but not the time spent. A full restart is always a single tap away.
CLEAR PATH
Each level offers up to three rewards: connect the light, save the solar
time reserve, and complete it without a single hint. Completed chapters remain
open—go back and get what you missed the first time.
EYE AND HAND CARE
High-contrast mode. Reduced-motion mode—no jumping,
spinning, or light waves. Each touch target is at least 48 dp. No
text on the screen is smaller than 12 sp. Color is never the only
carrier of meaning: mechanics are differentiated by form.
Russian and English languages, switch directly in the settings.
A calm puzzle for those who like to think without rushing.
Step-by-step puzzle: get through the garden without cutting off your way back.