Flick a ring and it spins by itself, clicking round until something stops it. When its gap reaches a buckle, the strap lets go. But the strap does not vanish: it stays on the other ring as a button, and that button will stop that ring later.
So the question is never "what can I free?" It is "who lets go, and in what order?"
HOW IT PLAYS
• Flick a ring left or right. It turns until it stops: that is one turn.
• A gap that reaches a buckle lets the strap go.
• The strap stays on the neighbour as a button. A button stops its ring at the next buckle.
• A ring with no strap left flies off the table. Clear them all.
• Fewest turns wins the stamp. No timer, no lives, and undo is always free.
WHAT IS INSIDE
• 150 levels in 5 worlds. Every one is cleared by a solver before it ships, so the target is always reachable.
• No boosters. There is no hammer to buy and no level that needs one.
• A new daily tangle every day, gentle on Monday and hardest on Sunday, the same for everyone.
• A streak that rewards coming back, with freezes for the days you miss, and a reminder if you want one.
• An album of 15 stamps and 7 weekday postmarks, and 36 feats to earn by playing well.
• Hints that point the way and never turn a ring for you.
• When a position can no longer be cleared, the game says so and takes you back in one press.
• Thread, leather, buttons and cloth: a craft table you can almost touch.
• Works offline. Plays on phones and tablets, upright or on their side.
FAIR BY DESIGN
The game is free. It shows an ad between some levels after the first ten, and you can choose to watch a video for more step hints. There is nothing to buy: no game currency, nothing random and nothing to wait for.
Flick a ring and it spins itself. Every strap it frees stays on as a button.