TraceOrbit is a compact logic game about reading a grid, tracing a valid route, and satisfying every rule before you submit.
Each round begins with a short loading screen and then opens into a puzzle hub where you can choose Campaign or Daily play. Campaign stages unlock in order, while the Daily challenge gives you a fresh route puzzle for the day.
Inside each puzzle, you trace from the start node to the goal node on a small grid. The route must use exactly the required move count, avoid blocked nodes, visit special nodes in order, and keep turn patterns under control. If you pick the wrong node, you can undo, trim the route back, or restart the attempt without leaving the puzzle.
The game gives you clear progress feedback while you play. You can see the current route, the move count, the special nodes you still need to reach, and a hint button that offers a useful nudge when you need it. When a route is completed, you get a score and can continue to the next campaign stage or return home.
TraceOrbit is built for short sessions, thoughtful retries, and offline play. It keeps your unlocks and best scores on the device so you can return later and continue from where you left off.
A route puzzle of tracing paths through shifting grid constraints.