Roll six dice, pick one, and mark it on your sheet. Every die lower than your pick slides onto the silver platter for the other players, so choosing well matters twice.
Five coloured areas score in different ways: cross numbers in yellow, add dice in blue, climb green, stack big values in orange, keep purple rising. Fill a row, column or box to unlock bonuses that trigger more bonuses: long chains are where the big scores come from. Collect owls: each one is worth as much as your weakest colour.
• Solo mode with a rating for every score
• 1-4 players: pass the phone between friends, or fill seats with owl bots
• Three bot levels. The Hard owl plans its whole turn and is a real challenge
• Hint button: ask the Hard owl for its move
• Undo back to your last roll
• Your game is saved after every move and resumes exactly where you left it
• Stats: your score trend and points per colour, to see where you are weak
• Fully offline: no account, no ads, no data collection, no internet permission
• Tactile neon look with tumbling dice, sound and haptics (sound can be muted)
A neon roll-and-write dice game. Chain bonuses, beat the owls, play offline.