
Jeremy Johnson
I ask that the developer goes back and fine-tunes this game, if it's at all possible. The difficulty curve is set too high from the start. There's no D-Pad functionality, which is really irritating. The "Always Dash" function doesn't work at all. There are no recovery points before boss fights, which means you might be DIW if you can't fully heal yourself beforehand. And worst of all, NO ENEMIES DROP ITEMS! I've NEVER heard of an RPG where enemies don't drop any items! It's practically taboo!
6 people found this review helpful

Davy Smith
Potentially a good game, it looks good, well written and the battle system works ok (needs tweaking). Love old school rpgs. Prefer a controller through and double touching screen to open menu is clunky in a game where you click screen to move. Lack of items to pick up/chests is also a negative so no point in exploring which isn't good when the game is too short anyway. A few tweaks, triple the content and this game could be awesome!
9 people found this review helpful
Nikolaos Doschoris
January 22, 2021
Thanks for your feedback and time. I'm glad you enjoyed your time with the game, all those tweaks will be issued in the new version I'm preparing for a prequel of the game!

Graham Lucas
Its a pretty decent game for what its trying to be, but it comes up feeling very much like a game that still in development. There is essentially no meaningful interaction of any kind outside the main quest chain. I mean that literally. There is really only two side quests/dungeons in the game. No unique conversations or interactions with nonmainquest characters except shopkeeps. A lot of kind of half realized mechanics (what was with the wisps anyway?). Its fun, but doesn't feel complete.
7 people found this review helpful
Nikolaos Doschoris
June 11, 2021
Thanks alot for the review, this used to be a project for school that I just released into google play. That's why it seems incomplete, at the time I wasn't that familiar with game development, working on a complete sequel!