Jump was created by Quasi Penguin Software Development & Digital Media. Stop Doomscrolling. Start Squishing. Designed specifically for waiting rooms, long commutes, and stealthy Zoom calls, Jump is a completely silent, zero-stakes fidget game built to take your mind off things. Forget clock watching and counting ceiling tiles; give your hands something better to do.
Designed for offline play in a low-stress, pressure-free environment. There is no health bar, no task-timer, and you cannot die. If your name gets called in the waiting room, just set your phone down. There is no penalty for walking away. The game will quietly keep running, and when you come back 10 minutes later, you may just have a larger pile of goo waiting for you to squish!
Features:
100 Levels to Win: Each level takes about 2 minutes to clear. Manually save or delete your high score and try to beat your total squished goo count!
Completely Silent: No music, no sound effects, no jump scares. Play it anywhere, anytime, without headphones or bothering the person next to you.
Controls: Mobile touch controls for your phone, or use just 3 keys (Left, Right, Space) on your laptop.
Zero Internet Required: Built to run locally, this game doesn't need to connect to servers or drain your battery.
No ADs: This game contains only the game and developer page contact. There is nothing to interrupt your gameplay except real life.
AI & Development Disclosure In the spirit of transparency and ethical development, here is exactly how this game was made:
Hand-Drawn & Open Source Art: All of the core game sprites (the player, the goo, the holes, the platforms, and the floor) are completely original assets hand-drawn by me using the open-source software GIMP. The foundational background art is also a hand-drawn original piece.
AI-Iterated Backgrounds: To keep the 100 levels visually interesting without bloating the game size, I used AI image generation to iterate on my original hand-drawn background, creating 101 distinct stylistic variations for the level progression.
AI-Assisted Code: Jump was built using a "human-in-the-loop" programming approach. I acted as the architect, and utilized AI to help write and iterate the Vanilla JavaScript, HTML5, and JSON manifest.
The game was iterated, debugged, and tested by me throughout development. This is my first project and I am a self-taught solo developer. This game was packaged using PWA Builder.
A silent offline 2D platformer. Stop Doom-scrolling. Start Squishing. SquishGoo!