Fleetfall

Content rating
Everyone
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Content rating
Everyone
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About this game

Three fleets stand between you and the end. You have one ship and one weapon.

Fleetfall is a vertical space shooter that plays like a roguelite: every kill drops crystals, every level-up is a choice, and ten minutes in, your fire covers half the screen.

• 21 weapons, each with its own evolution
• 9 modules that strengthen everything you carry
• 5 ships with distinct strengths — from the fragile Interceptor to the lumbering Carrier
• 24 enemy classes that move differently: scouts dive at you, bombers hold their distance, frigates plough straight through
• Bosses with destructible turrets — clear them and the shield drops, or go straight for the hull and take the full barrage

MODES
Play a single fleet in seven minutes, or all three back to back. Beat a fleet and the Focus Run opens up: one weapon only, but Limit Breaks count double. Win the campaign and Endless opens up — the same fleets again and again, tougher every loop.

If you would rather just fly, unlock Auto-Build: the game picks weapons and modules for you, and not at random — it plays towards the evolutions.

BETWEEN RUNS
Gold from every run goes into the Workshop: more hull, faster weapons, extra slots. Or into the Curse, the one purchase you make to have a harder time.

CONTROLS
Drag the ship with your finger. Two fingers hold Focus mode, which slows you down and shows your tiny hitbox. Gamepad and keyboard work too.

No ads. No purchases. No account.
One ship, three fleets. Collect weapons until the screen belongs to you.
Updated on
Sep 4, 2026

Data safety

Safety starts with understanding how developers collect and share your data. Data privacy and security practices may vary based on your use, region, and age. The developer provided this information and may update it over time.
  • No data shared with third parties
    Learn more about how developers declare sharing
  • No data collected
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What’s new

First internal test build.

Three fleets, 21 weapons with evolutions, 6 ships, endless mode and focus runs. Achievements and the full menu rework are in.

Looking for: does anything feel unfair, does the UI read well on your screen, and do the achievements fire when they should.