Lead a tiny guild through a tournament you can finish over a coffee.
Recruit heroes, hand them skills and gear, and watch your squad fight it out on a hex battlefield. No energy, no mid-battle tapping: the plan is the game.
HOW A RUN WORKS
• Eight guilds enter, everyone has three lives, and the last squad standing wins.
• Between fights, recruit heroes, pick their skills and trade with travellers for equipment.
• Draft the same skill twice and it merges, up to rank III.
• Every hero carries a signature skill plus the ones you give them. Skills apply conditions like Burning, Bleeding and Marked, and other skills pay them off.
HUNT BIG BEASTS, OUTSMART RIVAL GUILDS
Take on monster waves and rival guilds. Battles play out in real time at 1x, 2x or 3x speed.
EIGHT CLASSES
Warrior, Ranger, Mage, Priest, Necromancer, Mesmer, Assassin and Ritualist, each with its own kit.
BUILT FOR ONE HAND
A portrait game with big, readable pixel art and short sessions.
Tiny Guild Tactics is in active development. New heroes, skills and items land in regular updates.
Draft a tiny guild, build wild skill combos and outlast seven rival squads.