Twin Calculator kCalc

Contains ads
1K+
Downloads
Content rating
Everyone
Screenshot image
Screenshot image
Screenshot image
Screenshot image
Screenshot image

About this app

A Twin calculator application.
It's a perfect interchange in sharp Japanese word input method (fixed number calculation and the %).
The memory function of the substantiality. RM+CM,RCM+STO (setting change need)
Old game calculator: With a digital invader
Key arrangement corresponds more than 30 models of SHARP,Canon,CASIO.
About which the design and the function were particular


● The function
* It's interchanged with Japanese word input method of the sharp system perfectly.
*Twin Calculator.
*All memory SAVE
*8-15 digit calculation (It's possible to change it.)
*x/ Priority calculation (setting change need). Example 2+3*4=14. (It'll be 20 by an over-the-counter calculator.)
* Copy of the calculation value (chief influence of the price)
* Figure end (integer and small number)
*%, π,√ and memory
*STO memory function. It's used by RM,CM or R.CM choice.
*Exp function. 00 and choice use
* Consumption tax (It's possible to change the tariff.)
*GT
* answer checking function
* Calculation history
* fixed point
* zero slash choice indication (slanted line of 0)
* manufacturer model another key arrangement change (Fixed number calculation is also a sharp system by CASIO key arrangement.)
* The game function (digital invader wind) (old game calculator)


● Use method
O calculators
○ About a STO memory.
The memory function to [0] - [9].
STO= [RCL] [RCL] [0-9].. memory writing in is writing in by [RCL] twice of<-.
RCL= [RCL] [0-9].. a memory calling
STO memory lumping clearance = [RCL] [RCL] [CA]
[CA] but the price into which a memory doesn't disappear is preserved. (It's possible to change it.)
One of *STO+R.CM or CM+RM is chosen, it'll be use.
When liking a memory system of *R.CM, would you change it on the setting screen (STO=OFF)?

O games (digital invader)
In 1980 year, I'm an originator of a game calculator.
1 digit of sight in the left end where an invader (number) comes from the right (itself) is changed and launched.
[AIM]= number change in the sight
[FIRE]= launch
n expresses a UFO and scores high points.
Starting = the menu-> GAME
End= [CA]
The way stopping/beginning = [C.CE]
It's possible to change the presence of sound and the number direct launch on the setting screen.

A fort (oneself)= 3
An A face = 1-or 9 sides
A B face = 1-or 9 sides



//----
Translation correction, please.
Bug report, please.

frozen_app@yahoo.co.jp
from japan
Updated on
Dec 29, 2023

Data safety

Safety starts with understanding how developers collect and share your data. Data privacy and security practices may vary based on your use, region, and age. The developer provided this information and may update it over time.
No data shared with third parties
Learn more about how developers declare sharing
No data collected
Learn more about how developers declare collection

What's new

v3.57
*Fixed bug in +M
v3.52
*Counter function
v3.48
*Design update
v3.47
*Fixed bug in history
v3.45
*Fixed abnormal termination in % calculation.