Kyle
This game has a long way to go. The biggest reasons why I won't be playing this over others: 1. Enemy visibility is terrible (dark enemies on dark background with super bright abilities and experience points). 2. The player hitbox is bad (you get hit when the enemy is still a fair distance away from you). 3. Also needs a sound effect for when you get hit. These are definitely not the only issues, but they're the ones I would focus on first.
14 people found this review helpful
Morgan Reborn
A lot of reviews have already touched up on issues I've encountered. Something that hasn't been mentioned yet is a weird audio bug where the sound would lower and be kind of distorted. A tip for some players would be to treat the joystick as a dpad. It's very sensitive and large, so running into enemies happens a lot, especially cause the hit boxes are redonkulously large. My biggest gripe is gems and coins disappearing. Extremely counter intuitive to the current design.
3 people found this review helpful
Ceveo Acrentos (Sithis)
It would be a fine time waster if the drops didn't vanish. If you're going to copy or take inspiration from another, but change a few things that's fine. However, it only works if you understand why the mechanics of that game work together as well as they do or don't, depends on the game. Drops vanishing in this game model is counter intuitive for the game and the players. How can a player get stronger if they have to move away from experience drops that inevitably vanish if not picked up?
2 people found this review helpful