There's an ending I survived 40 waves of enemies for an epic final boss. There's a few things that I've learned. Chemist/Lumberjack/Doctor are the three best classes in my opinion. Make sure there's lots of markets to collect each turn. Trust me, it adds up over time when upgraded. Don't skip out on exploring once you have stronger units. A little extra money, gems, sellable items, and xp is nice. Build a tower quick. It's a decent turn based combat when the wave appears. The town mechanics is simple. It's a good game.
It's really great, except It really needs work on the translation. The translation is so horrible at times you just have to guess what it being said. It got the 4 stars for gameplay. Have been playing all day and have yet to even see 1 ad nor have I seen mention of a store, not even sure if there is one. So really enjoyable gameplay and not p2w. Best app I've found on the store yet. Edit: There is a really small ad at the bottom of the screen and a small one for a moment in the top right hand of the screen when you hit the "next turn" button.
Ok but needs improvement Pretty cool game and I like the concept. Though, translations are horrible. Buildings have a population requirement that isn't numerically listed. Health of all teams remains 100/100 and there's no way to increase the health. I already have everything but the lab at level 4-5 , though it's hard playing the game when the enemy wipes out your whole sally row in one turn because the health sucks.
Attack on Titan the game Build your city, train unique captain leaders to repel more powerful bosses. Some notes for English players: 1.) The Guild house will let you raise how many people are in a squad by 100's based on your population. 2.) Use the Gate to have people search for gems to add onto weapons at the Factory. 3.) Squads heal when out of combat each turn depending on your hospital, rotate teams in sortie to save your doctors SP. 4.) Squads age and retire at a certain age, hire young captains to replace your veterans.
Interesting game. Could use some improvements to the amount of clicking needed for battles: If you get in a situation where you have no heroes to defend there is nothing you could do but you still need to click many times to finish the battle.
Love it I love this game. The game is quite a bit challenging when you try to repel each and every invasion that shows up, but otherwise it progress with your own pace of defeating the invasion. But I'm curious though, do we not lose anything when the city is defeated in an invasion? It also lacks a good documentation..
Modify the other bugs.