So short but not bad at all, I was hoping for more conversation and romance between Sion and Liara. The plot is too short and its a pain leveling the skills, because you already leveling the characters level. The design was great but the way we talk to the NPC can be developed to other games. The way so many quest after completing the 1st and secret NPC that has shop is cool too. But overall, I give this 3.5 because the story is not fulfilling like the other ones I played before, example would be Letoile.
Sweet Good game so far. I haven't gotten to the candle puzzle yet though. The game is really good though and you can always google the answer to that puzzle. Come on this is the 21 century.... Ok just did the candle puzzle. WTF is everyone complaining about? It's child's play. Don't let it deter you.
Not quite right... Most of my issues are simply personal preference. I prefer the random encounters when I play Kemco games, but monsters on the map are fine if they respawn. Not a fan of having to reset a map if I want to keep fighting. The game mechanics could use a more flushed out explanation. Not entirely clear on how the weapon system in this game works. Others may love the game, to me it's ok.
The candle puzzle isn't hard There is a pillar with instructions only light the opposite of the already lit ones. I was prepared to have to return this game because it looked like something I'd find boring. I really like the combat system!! Its probably the best one I've run up against on a mobile RPG and you can be unstoppable with the right strategies. The story is more than about a silly art collector too. Worth a shot if you like rpgs. It reminds me of a dreamcast game in it's quiet competence.
Great game I love the look of the game, even like it enough to not be too bothered about the towns just being a static screen and my playable characters also just being little static head shot photo's when fighting.. Maybe these 2 things help the game play beautifully on my moto g .. In fact the only fault I find is its not in the least bit hard, fighting never seems an effort, after starting on a normal setting I moved to hard and feel I should have gone with the one after that, just can't be bothered to start again.
Advance halted by a vague puzzle About the game, its a nice birdview 3D labyrinth puzzle crawler with a small screen that shows first person mode to see possible objects and inscriptions not visible in birdview. The story is just simple, not very heavy or conflicting but the characters expression make up for it. The main problem with me instantly disliking, is the fact my progression is blocked by a very vague puzzle where 8 candles have to be lit specifically and honestly with no point where to start and it's become a common problem.
English version is available.