Start with a single cherry and grow it all the way to a watermelon.
Drag to aim, release to drop. When two identical fruits touch, they merge into the next size up. Eleven stages lead from cherry through strawberry, grape, tangerine, persimmon, apple, pear, peach, pineapple and melon to the watermelon.
The rules take three seconds to learn. A round takes two or three minutes.
The game ends when the pile stays above the line at the top of the box for two seconds. Crossing it briefly and settling back down is fine. Once per round you can watch an ad to carry on after a game over.
• A physics puzzle for one hand and a short break
• No account, no network connection
• Your best score and settings stay on your device
• Korean, English, Japanese, Simplified Chinese, Spanish
• Sound and vibration can each be switched off
Free to play, supported by ads.
Drop, match, grow a watermelon. Two or three minutes a round.