
Jason
It's an ok game, but has 2 fatal flaws that killed it for me. 1) the grind can only be done while playing the game. There's no offline idle. So unless you leave it running 24/7, you won't progress. 2) progress is almost solely dependant on equipment, that's where you get all your power from. So you save crystals to pull equipment. But I'd you don't pull something you can use, you are 100% stuck. And you only get enough free crystals to pull about 1 time per week.
3 people found this review helpful
We always do our strive to do our best and develop enjoyable games. Your feedback is important to us. If you have any more suggestions or ideas, feel free to email us at devilbook@ngelgames.freshdesk.com. Thank you for playing Devil Book and we hope to see you back in the game.

Randal Boatman
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I really want to like this game, but it's a god awful mess. Pathing, targeting, and hit boxes are completely out of whack. The English localization is a joke. Exp and gold are ridiculously hard to come by after level 50. The prices at the shop are obscene. It feels like this game started off with the intent to be decent, and then morphed into a cash grab halfway through development
6 people found this review helpful

Dean McGonigle
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This is a GACHA game. This is not an RPG. This is not an MMO. There is no open world to explore. They lie. With that said, the game is an interesting take on GACHA games. Definitely some new elements with missions thrown in. Still has luck of the draw element. Still has idle rewards, which is annoying. I only give it 3 stars because it has a person to person market (player economy). Even though I couldn't use it because the star currency you have to pay for. So sad.
12 people found this review helpful
Hello, Dean McGonigle. We will take note of your feedback. We will try harder to improve with regard to your comment.