Ten years have passed since the tower rose. Today, you have awakened as a Hunter.
"Becoming a Hunter" is the story of a hunter climbing an endless tower.
There are two or three doors on each floor; you open one by observing the presence emanating from the gaps.
Each time you open a door, the next floor of the tower opens.
■ Victory or Defeat is Determined by Your Choices
The outcome of a battle is determined by the skills and artifacts you choose, as well as the order in which you use those skills.
You can select the battle viewing speed from Normal, Fast, or Instant.
■ The Nine Worlds
From the Tower of Beginnings to the Murim, Ancient Atlantis, the Dinosaur Age, the Viking Age, the Age of Discovery, the Modern Warfare Age, Alien Worlds, and the Post-Apocalypse.
■ You Grow Stronger Even When Fallen
When you fall, you gain Awakening Points equal to the floors climbed and the number of strong enemies or bosses defeated. You can use these points for permanent growth in the lobby to climb back up from the first floor.
Your Hunter Rank (F~S) is determined by the highest floor you have climbed.
Every time a door is opened, the next floor of the tower opens. The story of a hunter climbing an endless tower by selecting skills and artifacts.