Tilt your phone and the marble rolls. Wherever it rolls, paint follows —
the maze floor fills with colour behind it.
No buttons. No joystick. Just a flick of the wrist.
■ Made for
· One-handed play in short sessions
· Thinking, not twitch reflexes
· Offline play on the train or a plane
· Anyone who likes filling a space with colour
■ 400 mazes across 20 worlds
Start in a green forest and travel through desert, ice, volcano and space.
Each world changes how the marble behaves: it slides on ice, you can barely
see ahead in the dark worlds, and in some stages gravity flips on you.
■ Painting is the skill
Reaching the goal is one thing. Reaching it with the floor 100% painted is another.
The same maze covers a different area depending on the route you take,
so three stars are earned by planning a path — not by memorising one.
■ Boss fights — paint is your weapon
A boss waits at the end of every world.
You have no bullets. Instead, lure the boss across paint you laid down earlier:
the floor burns under it and its health drops.
Dodging alone will never win. You have to slip between attacks and keep painting.
Bosses fire shells, throw blocks, shake the ground, pull you in with gravity
and push you away with shockwaves.
■ 21 marbles, each with its own physics
Every marble rolls differently.
· The tennis ball bounces
· The watermelon splits in half on saw blades
· The basketball turns pits into hoops
· The globe leaves a trail of water
· The galaxy marble uses pits as warps
The same maze becomes a different game depending on which marble you bring.
■ Hidden stages
Every world hides a stage of its own.
It opens once you have painted enough floors to 100% and collected enough stars.
Some marbles can only be won there.
■ Works without internet
Everything runs in airplane mode. No sign-up, no login.
■ Steer like bobsleigh, sweep like curling
Tilting the phone to steer the marble is the bobsleigh half. One finger adds the other half.
Rub the screen up and down and the ice ahead of the marble gets swept — that is curling.
Sweeping makes it glide much further, but while you sweep it turns less.
Go far, or turn tight. That trade-off is what TOROR feels like.
■ Controls
Tilt (gyro) by default. If tilting makes you dizzy or you play lying down,
switch to touch control in Settings. Sensitivity has three levels.
Plus the curling sweep — rub up and down to glide further, limited by a stamina bar.
Give it a roll.
Tilt to roll a marble and paint the maze floor. 400 levels, bosses, offline