The dead come in waves. You have one thumb and forty-five seconds until the next one.
BoneFall is a survival horde game for a phone held in one hand. Move with the stick, drink when you must — everything else your character does on its own. Every forty-five seconds the ground gives up more of them: skeletons with swords, orcs with axes, and every tenth wave something that was buried in armour.
THREE WAYS TO FIGHT
A warrior who holds the line and clears what surrounds him. An archer who trades armour for distance and volume. A mage whose staff only keeps him alive while his spells do the killing. Each carries its own weapon, its own skill tree and its own reason to die differently.
TREES THAT MAKE YOU CHOOSE
Sixteen nodes per class, in tiers behind gates. Ranks, not toggles: put five points into one blow or spread them thin. Nothing leaves your pool until you confirm it, so a plan can be laid out and taken back.
LOOT THAT CHANGES THE NUMBERS
Weapons in six rarities, from Common to Mythic, with affixes that add up. Boxes bought with what the dead dropped, opened on the spot. Every stat on the sheet is the sum of what you are carrying and what you spent, and both are shown before you commit.
MADE FOR THE HAND, NOT THE DESK
Portrait. One thumb on the stick, potions where the other thumb rests. The interface is laid out inside the safe area, so nothing hides under the notch or the navigation bar.
NO STRINGS
No account. No connection. No timers waiting for you to come back. Start it on a train and it plays.
Free to play, with one ad after a run ends. A single purchase removes it forever.
Four languages: English, Russian, Korean, Simplified Chinese.
Survive the undead horde with one thumb. Three classes, three skill trees.