🍡 A fairy has arrived at your window, and she has an order. Pick up the chopsticks.
One rule: a mochi hops over its neighbour into an empty dish, and the one it hopped over goes on the plate.
That's all of it — but the order you hop in decides whether you end with a single mochi or a board that can't move.
◆ What it plays like
• One hand, no timer — a puzzle you think through a move at a time
• Every guest orders differently: which colours, and how many, changes each visit
• Undo when you misjudge, a hint when you're truly stuck — one mistake never costs the board
• Triangles and squares, and boards that get wider as your reading gets deeper
• Solve well and it tightens; struggle and it gives you an easier one before the next climb
◆ A day at the window
Greet the guest, take the order, leave exactly the right last mochi, and serve it.
One "thank you for the meal" later, the next customer settles onto the sill.
Hamster, cat, bear, bunny, chick — who's coming today?
◆ Made for
• Anyone who wants quiet thinking time with no ads and nothing rushing them
• Peg solitaire players looking for the real thing in a warmer coat
• One board before bed, one on the train — it's built to be put down
No internet connection, no account, no sign-up. Open the window.
Hop mochi over mochi until one is left, then serve it to the window fairy.