It seems easy but I couldn't understand the combinations of game genres and types.
Here's the negative that killed my experience. Your only way to make good money in game is to act quickly right from the start, or you'll be stuck doing contracts the whole game. Game licensing costs Sky rocket with each new console release and your contract payments come nowhere close enough to help you get started in the later years.
This game was quite fun, and once you get to hang, it's easy...only if you act and grow quickly in the early game. Lite version has 3 years, I don't think you'll be able to make more than 5 games with that time. It must be really hard to find a hardware engineer to make own console, I haven't found it (20 years and still nothing). The best way to grow quickly is to fill the empty spaces with employees.
Definitely a decent, game, I did encounter a bug though. I used a boost on a contract, it finished as the due date came up, resulting it saying deadline failed while the stats showed it 100% complete. After going through the "failed dedline" dialoge, the game said my new game was complete, this game had the stats of the failed contract, and theme and genre of the last game I made.
It's been a full year since I really play that game, now I'm ready for the actual review. Gameplay wise, this game hooked me up until I forgot about my assignment. Tons of options are shown, and the NG+ features extends this game very existence. You can't just finish this game after 20 years, and wished to get the GOTY award. The main problem I have is how this game doesn't allow you to develop a sequel if that game doesn't make it to the hall of fame. But thanks for removing the 14 characrer limit.