Run a continuous rolling line in a busy steel mill. Red hot billets leave the furnace and ride the conveyor toward the rolling mill. Tap at the exact moment each glowing ring reaches the roll line to close the gap and squeeze the steel.
Tap early and you strike empty air, wearing out your rolls. Tap late and the steel piles up. Missed rings bleed heat, and a billet that runs cold is sent back to the furnace at a cost. Worn rolls downgrade your hits, so swap in a fresh set before quality drops.
Chain 5 perfect hits to trigger Line Boost for double score at higher speed. Sheet, Section and Wire orders each bring their own pass counts and rhythms. Finish the 90 second shift and settle output times yield rate for coins.
Spend coins in the shop on 6 real upgrades: Tungsten Rolls, Auto Lubricant, Thermal Insulator, Precision Gauge, Veteran Crew and Quick Change Kit.
Features:
Rhythm rolling gameplay with perfect, good and miss judgments
Roll wear and roll change management
Billet temperature and furnace reheat penalties
Three product specs with distinct rhythms
Line Boost combo system and shift based scoring
Persistent coins, upgrades and best score
Full sound effects synthesized at runtime
Roll red hot steel in rhythm. Chain perfect hits and beat the shift clock.