Cairn Deck is a single-player deck-building adventure on a mountain trail. Each trail has twelve cairns. Pick your route, win turn-based card fights, grow your deck and try to reach the Summit Warden at the top.
CARD FIGHTS
Every turn you draw a hand of five cards and have three energy to spend. Play attacks to deal damage, skills to build block, and powers that change the rest of the fight. The enemy always shows what it is about to do, so you can plan your turn. There are no timers: think as long as you like.
CHOOSE YOUR ROUTE
The trail map branches. On each row you pick between fights, a camp, a merchant, a peddler's cart and other stops. Camps let you rest or sharpen a card. Merchants sell cards and relics and can remove a card from your deck. Events offer a choice with a clear outcome.
BUILD YOUR DECK
Win a fight and pick one of three cards, or skip. The game has 36 cards, 7 enemies including two elites and a boss, 10 relics and 8 events. Twelve of the cards and three of the relics start locked and open up as you earn stars.
STARS AND COLLECTION
Each finished trail earns zero to three stars. Stars unlock extra cards and relics, which you can browse in the Collection tab. The Deck tab shows every card in your current run.
DAILY TRAIL
Once a day there is one trail that is the same for every player. It comes with a borrowed relic.
SHELLS
Shells are the in-game currency. You collect them in fights and spend them at the merchant, always after a confirmation. Shells have no real-world value and cannot be bought.
COMFORT
Your run is saved after every action, even in the middle of a fight, and you can resume it later. Pause at any time. Vibration can be switched off and tips can be shown again in Stats. A short coached first fight explains the basics.
The game works fully offline. There are no advertisements, purchases or accounts, and no data is collected.
Climb a 12-cairn trail with a deck of cards. Fight, build, reach the summit.