SNOWPACK is an arena snowball fight.
YOU ARE NOT GIVEN AMMO
The snow on the ground is your ammo, and it is a real depth field that runs out where you dig. Scoop a patch bare and you have to move to fresh snow, while five kids are throwing at you. Footprints, craters, boss slams and dying enemies all reshape the field, and it refills slowly on its own.
FIGHT WITH YOUR THUMBS
Left thumb walks, right thumb aims, push out to throw. Hold to pack a heavy ball that punches through two enemies. Dash out of a charge. Stamp snow walls for cover, and turrets that throw over them.
EVERY RUN IS DIFFERENT
Clear a wave and the run deals you a card: shards that burst on a kill, chill that slows, deeper hearts, a quicker arm. Then the shelf opens, and the coins that wave dropped buy the arms: six throws with six reaches, from the quick icicle to the frost bow, plus a katana you have to earn. None of it survives the run.
FIVE CHAPTERS, FIVE BOSSES
The village yard, the frozen pond, the quarry, the hollow and what waits at the end. Each chapter has its own floor plan and its own boss, and the wave you are on can be dealt a twist that changes the world for everyone in it.
PLAY IT YOUR WAY
Free colours for coat, hat, scarf, skin and trim, and a rack of hats, scarves and boots bought with the coins you bank between runs. Boots ink your footprints, which is the one cosmetic you actually watch while you play.
The snow on the ground is your ammo. Dig fast, throw faster, outlast the pack.