PaperWheel is built from a paper craft: a numbered wheel covers the page, and you turn it one number at a time.
Line up the next number with the arrow. A single yellow stroke appears, sitting exactly where it belongs. Trace it. Turn the wheel again.
For most of the game you have no idea what you are making. The strokes are scattered around the disc at odd angles and none of them look like anything on their own. Then you trace the last one, the wheel lifts away, and the whole picture is there — a puppy, an owl, a rocket, an elephant.
THIRTY DRAWINGS, IN CHAPTERS
Five chapters that climb from a nine-stroke goldfish to a castle so detailed it takes two wheels to hold it. Each chapter ends on a big one. Some are mysteries — you find out what you drew when you finish it.
THEN COLOUR IT IN
Tap a shape to fill it, tap with the eraser to take it back out. More crayons arrive as you finish more drawings. Share the result as a picture.
MADE TO BE CALM
No timers. No lives. No score to chase. Trace a stroke again if you are not happy with it. A "spin for me" button is always there if lining up the wheel is fiddly — for small hands, or one-handed on a bus.
GOOD FOR SHARING
Steady enough for a five-year-old learning to control a line, and quietly satisfying for anyone else. The reveal is the same surprise either way.
COMPLETELY OFFLINE
No account. No internet connection. No ads. No in-app purchases. Nothing is collected about you or your device, and your progress never leaves your phone.
Turn the wheel, trace the line, and watch a drawing appear.