KALIS (Keep All Learners in School) is a game that aims at addressing early school leaving (ESL) by engaging students in research-based scenarios that promote reflection on personal risk factors and encourage positive attitudinal changes. The game is part of a broader educational strategy designed to enhance learning through interactive and narrative-driven experiences.
The primary objective of the game is to provide an immersive learning environment where students can explore various scenarios that mimic real-life decisions and their consequences. By placing players in the shoes of well-defined characters facing critical life choices, the game aims to foster empathy, enhance decision-making skills, and encourage perseverance among students at risk of early school leaving. The eight scenarios are crafted based on extensive demographic research so they represent different storylines about the most common ESL factors and how to overcome them.
As a Visual Novel, the game leverages narrative depth and character development to engage players. The chosen genre supports the educational goals by allowing nuanced storytelling and complex character interactions, which are crucial for the reflective processes the game seeks to instigate. The visual style is appealing and accessible, designed to draw in the target audience while providing a seamless interface for gameplay.