Two commanders. One board. Both playing at once.
Mine the crystals, forge them into shields, and send your wall at the
other side, while your opponent does exactly the same to you. There are
no turns. Nobody waits for anybody.
Five pulses is all you get
Shooting costs nothing. Everything else costs energy, and the pulse
refills one at a time. You cannot rush the board, and you cannot buy
your way past it. You can only choose better than the person on the
other side.
There is a second front
Each side has a walker on the board. Shoot theirs and it gets dragged
toward you, and taking it swings the match harder than most exchanges.
Or walk yours out to an open edge, and it brings back whatever you are
short of: pulse capacity, blocks, or a life. Same shot, two uses, and
only one of them is right at that moment.
A real person, in real time
Ranked matchmaking finds someone near your rating, usually within
seconds. Most matches are over in a few minutes. Win, and your rating
climbs and your division with it.
Or settle it with someone you know
Send a challenge link. They tap it, and you both drop into the same
board. No account, no sign-up, no email address. Pick a name and play.
Your record follows you
Wins, losses, streaks, average match length, and how often you gave up.
It is all there on your profile, and so is everyone else's on the
leaderboard.
Learn it first if you want
A short tutorial and matches against the computer, both running entirely
on your device.
There is no chat in the game. English and Norwegian.
Everyone thinks they are good at strategy. One match against a real
person settles it.
Real-time 1v1 strategy. Five pulses each. One of you is smarter. Find out.