Night, streetlights and a hexagonal ring where your spray-cap puck is magnetically pulled toward your finger. This is an arcade about territory and speed: press, drag and hold — the puck chases your hand, shoves rival toys through the gates and dodges the beacon's sweeping beam. Four cans per spot, and every mistake is a can lost.
The physics are simple but unforgiving: acceleration of 900, top speed of 520, the beam reflects off walls up to three times and exits through a gate. Rewind rolls the ring back 1.2 seconds — one charge at the start, another for a clean wave. A spot cleared without a scratch earns three crowns.
This version of the game has plenty going for it: a bold graffiti interface, twelve named spots, smooth physics and vivid visual effects that let you sink into the atmosphere of a night city.
The game suits everyone — the first spots are approachable and even newcomers can find their rhythm. It is especially fun to chase the All-City record, where every wave is fiercer than the last!
Game features:
— Twelve spots with unique geometry — from Underpass to Hall of Fame, each with its own layout and rhythm. — All-City run — endless waves that scale in pressure, with a record for total toys buffed. — Wall Knowledge — twelve questions about graffiti, from Taki 183 to Banksy, from throw-ups to stencils. — Toy Spotter — a reaction game: spot the odd throwie before the paint dries. The window narrows from 4 to 1.5 seconds. — Six cap skins from Fat Cap Red to Ember Drip. — Three wall themes: Sodium Night, Blacklight, Sunrise Buff. — Twelve badges, from the first spot cleared to a full set of caps and 36 crowns.
The game starts with one beam and three toys per wave. By the finale you face two beams, seven toys and three gates — the ring becomes a meat grinder, and three crowns go only to those who lose not a single can.
Only those who are ready to paint the whole city will prevail. Hit the wall!
Own the wall — clear all twelve!