Wick is a calm, offline puzzle about routing light.
Every board is a small network of connector tiles with one glowing source. Rotate the tiles to carry the current from the source across the whole grid. When every tile is lit, the board is solved.
There is no timer and no pressure. Just you, a quiet grid, and the satisfying click of a path snapping into place.
WHAT MAKES IT DIFFERENT
Every board is generated fresh and is guaranteed to have exactly one solution. The game proves each puzzle is solvable before you ever see it, so you never hit an unfair or ambiguous board. If you get stuck, a logical hint points you to the next forced move. It teaches the reasoning instead of just handing you the answer.
THREE WAYS TO PLAY
Endless. An infinite run of hand-tuned boards that ramp gently in difficulty and then settle into a comfortable groove. Play one, or play a hundred.
Run. A score chase with a move bank that drains as you rotate. Solve efficiently to build a combo, and draft a new modifier every few boards. Push for your best score.
Daily. One shared puzzle sequence seeded by the date, the same for everyone. Finish it for a shareable score code and keep your streak alive.
BUILT TO RESPECT YOU
No ads. No tracking. No accounts. No network access at all. Everything is drawn in code and every sound is generated on the fly, so the whole game is tiny and works fully offline, forever.
Wick asks for a single permission, vibrate, only to make taps feel good.
Route the signal. Light every tile.
Rotate tiles to route the signal and light the whole grid