Four games, unlimited ways to die.
If 'Until Dawn' was stripped to its fundamentals, you'd get the DieNamic Engine — a choose-your-own-deadventure analog text horror platform.
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
💀 DEATH'S DESIGNS (Final Destination)
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
Every run generates a unique disaster, cast, and kill order.
A stranger's vision: a bridge collapsing, an escalator turning into a meat grinder... You disrupted the order by helping people escape.
Now, Death is correcting it - one name at a time.
🗣️ The List Is Real — track down survivors' workplaces before Death gets there first and convince your cast that they're in danger
🦸 Intervene — a real-time shot to pull someone clear when Death comes for them in front of you
🏃 Witnesses Run — some survivors bolt at the sight of death; you've got twelve turns to catch them before an accident does
🚗 Your car is your hub — gather finale components as you explore and find a way to survive
💀 Hazards evolve, spread, and start hunting you - flame + gas, water + electricity, metal + MRI, etc. can chain react
🎭 Six character classes, 26 locations, seven finale paths, full epilogues
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
🧊 THE NOUN (The Thing)
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
An Antarctic outpost, twelve crewmates, and something wearing one of their faces. Investigate, test, confront — but every accusation risks being wrong, and every crewmate you clear could be lying.
🩸 Infection spreads silently at key story beats, never mid-scene — no tell until confrontation, testing, or a slip in someone's own story gives it away
🧨 Plant charges, defend them from sabotage, and detonate — assimilated crew fight back once the finale begins
✋ Subdue, don't always kill — grapple a suspicious crewmate before they turn on you, or burn it all down with a flamethrower instead
🗒️ Twelve full crew dossiers, dozens of dialogue branches each, an audacity path for the ones willing to risk being honest
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
🔧 PLIERS (Saw)
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
You wake up accused of something. An opening quiz — answered under duress, before you even see the room — decides what you did and how guilty you actually are, and more shape the story later.
🔒 Five other captives, five different traps, five different ways to lose them — save who you can, or don't
🧠 Everything downstream remembers your answers: hazard difficulty, how NPCs react to you, the specific trap built for you at the end
🗣️ Refuse to accept what you did instead of answering honestly, and the game builds you a harder, less forgiving path on purpose
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
🎡 LAST STOP (Final Destination)
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
You're out for a night at the movies with your friend when Death strikes.
You didn't have a vision, so why are you in danger??
📼 Linear storyline taking place years before Death's Designs
⚰️ Find out why Death is after you before it's too late
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
⚙️ ONE ENGINE, UNLIMITED STUPIDITY
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
Procedural casts and disasters. Branching dialogue. Real-time quick-time events — type the word, trace the shape, hold and release on beat, button-mash your way free. A hidden difficulty system quietly adjusts to how you're playing, so by the endgame it's not reacting to you — it's ahead of you.
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
⚠️ CONTENT WARNING
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
Graphic text descriptions of death, injury, sexual content and gore. Psychological horror. Mature language. Dark themes. Rated 17+ — not suitable for children.
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
🌟 FROM THE DEVELOPER
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
This is a love letter to fans of all four franchises. Not just choose-your-own-adventure — living, breathing traps I can't wait for you to fall into.
Thank you for playing. Good luck.
Is it Death's List ..or yours? Everyone can live - everyone can die.