DIENAMIC ENGINE: Death's Designs ๐
It starts with a vision: a bridge collapsing, a mall escalator turning into a meat grinder, a catastrophic stage failure. Do you run? Or do you sound the alarm and look like a maniac?
You survived, and you brought a few strangers with you. But you disrupted the natural order, and now, Death is coming to balance the ledger. Welcome to Death's Design, a brutally dynamic, text-based interactive horror experience.
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โก A PROCEDURAL HORROR NIGHTMARE โก
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Forget static stories. Powered by the DieNamic Engine, every playthrough generates a unique disaster, a unique cast of survivors, and a unique sequence of horrifying, Rube Goldberg-style traps.
๐ฃ๏ธ SAVE THE CAST, WATCH YOUR BACK
The people you save in the prologue have their own lives, jobs, and archetypes. Track them down across the city to warn themโif you can persuade them to listen. But be warned: if you're standing next to them when Death strikes, you're in the crossfire.
๐ MULTI-ROOM HAZARD ENGINE
The environment is actively trying to kill you. Hazards evolve, combine, and spread. An overloaded outlet sparks next to a gas leak. A falling sign shatters a revolving door. The hospitalโs MRI machine powers up and violently yanks metallic items from your inventory across the room. Every object is a weapon. Every room is a trap.
๐ EXPLORE A DOZEN DYNAMIC LOCATIONS
Rendered in a stylish, retro CRT terminal aesthetic. Escape the Hospital, survive interrogation at the Police Precinct, and hunt down survivors in their procedurally assigned workplacesโfrom a grimy Bowling Alley and a cramped Coffee Shop, to a sprawling Carnival and a hazardous Construction Site.
โก MASTER QUICK TIME EVENTS
When Death springs a trap, your reflexes are tested. Tap frantically to pry open jammed doors, memorize patterns to dodge flying debris, or make split-second choices on where to dive. One hesitation is fatal.
๐ญ CHOOSE YOUR SURVIVOR
Play as one of several-many distinct character classes that completely alter your playthrough:
โข ๐ต๏ธ Citizen Detective - Superior investigation skills and logic-based persuasion.
โข ๐ฎ Medium - Feel the subtle omens and "Death's Breath" before traps trigger.
โข ๐ EMT - Enhanced healing, medical knowledge, and panic-reduction for NPCs.
โข ๐ฐ Journalist - Uncover hidden lore, ask the right questions, and manipulate authority figures.
And soon, Visionary, along with playable premonitions!
๐ง THE DIRECTOR
The Death learns from you. It manages a hidden "Entropy" meter. Play too cautiously? Hazards intensify. Dodge too many traps? The environment turns against you.
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๐ CURRENT FEATURES ๐
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Procedural Prologues: Survive multiple unique disasters (Plane Crash, Bridge Collapse, Cruise Ship, Mall Escalator, and more).
The Hub System: Navigate between the Hospital, the Precinct, and the expanding city.
150+ Evidence Items: Discover deep lore, Easter eggs, and connections to the entire expanded movie, novel, and comic universe.
Companion System: Convince survivors to join your group, altering QTEs and puzzle solutions with their affinities (or debuffs).
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โ ๏ธ CONTENT WARNING โ ๏ธ
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This game contains:
โข Intense psychological horror and tension with fewer calories than COD.
โข Graphic text-based descriptions of death, gore, and injury
โข Dark atmosphere and mature language
Rated 15+ - Not suitable for young children.
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๐ FROM THE DEVELOPER ๐
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Death's Design is a love letter to fans of the franchise. I've spent months building an engine that actually simulates the paranoia and the intricate, terrifying chain-reaction deaths the series is known for. This isn't just a choose-your-own-adventureโit's a living, breathing trap.
Thank you for playing, and good luck cheating Death!
โ KorbenD3P0, DieNamic Engine